Between a rock...

General role play during an adventure

Postby Kurkistan » Thu Jul 02, 2015 2:05 pm

Once out of earshot, Simo heads briskly back towards the main group.
Kurkistan
Narrator
Narrator
 
Posts: 2544
Joined: Thu Jul 18, 2013 2:07 pm

shk_name: Simo Cranli

shk_asr :
Phy: 5 Res: 4 Hea: 9
Cha: 3 Inf: 2 Repn: 5
Wit: 5 Spi: 3 Will: 8
TraitsTraits and BurdensTraits & BurdensDrive: Prove the power of the competence over genius
Profession: Sharpshooting Master at Arms
Specialty: Ambush
Feature: Sunglasses
Personality: Patient

Other Traits:
Student of Tactics
Professional
PowersPowersPowersaBendalloy 5

Stunts:
Marksmanship - Requires 1 fewer Nudge for Aimed Called Shots.
Customize Guns: Perfect Balance

Postby Kadrok » Thu Jul 02, 2015 5:36 pm

Saolin also returns to the main group, politely not mentioning Simo nearly getting them killed.
Kadrok
Head Narrator
Head Narrator
 
Posts: 5053
Joined: Mon Apr 08, 2013 12:47 am

shk_name: Saolin

shk_asr :
Phy: 4 - Res: 3 - Hea: 7
Cha: 5 - Inf: 3 - Rep: 8
Wit: 5 - Spi: 5 - Will: 10
TraitsTraits and BurdensTraits & BurdensDrive: Acquire mystical powers
Profession: Interplanetary Adventurer
Specialty: Languages of the Cosmere
Feature: Deft Hands
Personality: Flamboyant

Other Traits:
Skilled Actor
Talented Researcher
PowersPowersPowersCreate Guns: Saolin can make guns from raw materials, allowing him to create any standard, commonly used firearm. Additionally, he gains 1 free Prop, which must be a gun chosen from the Firearms table on pages 115-116.

Customize Guns (Small): Saolin can add the Small customization to a gun using this stunt. Additionally, he gains 1 free Prop, which must be spent to add the Small customization to a gun he's chosen as a Prop.

Postby tecslicer » Mon Jul 13, 2015 6:04 pm

Doc and Ruben watch the wolf while he finishes drinking, not drawing any closer but setting out some more food. "His leg looks in bad shape." says Doc, slowly fishing around in his doctor's bag. "Lets see if we can sedate him and set it." Doc takes the water bowl, as the wolf moves to the new food, adds more water and a dose of sedative, then sets the bowl back down.

Out of Character. Click to reveal.
Wits roll for the wolf to detect the sedative. Wits3
tecslicer rolled 4d6:
5, 3, 4, 4


The wolf's leg is broken, but his nose is working just fine. After a sniff of the water the wolf's fur rises and he begins to growl. he moves back to the food, then his ears perk up, he snaps up a strip of jerky, and quickly limps away from the wagons. A short time latter, Simo and Saolin return from their scouting.
tecslicer
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Posts: 2208
Joined: Sun Jun 17, 2012 12:20 am

Postby tecslicer » Sun Jul 26, 2015 12:15 am

The sun sets behind the low hills to the west. The quiet of the night is broken by the buzz of insects, the rustle of the wind in the grass and the sounds of four scholars and horses.

"Anybody seen Maura around? She went off to find firewood..."
tecslicer
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Posts: 2208
Joined: Sun Jun 17, 2012 12:20 am

Postby Kadrok » Wed Sep 09, 2015 9:51 pm

Out of Character. Click to reveal.
So where are we at with this? Who are we waiting on? Also, a warning that I am disappearing for a week on Saturday. But I'll be back kids!
Kadrok
Head Narrator
Head Narrator
 
Posts: 5053
Joined: Mon Apr 08, 2013 12:47 am

shk_name: Saolin

shk_asr :
Phy: 4 - Res: 3 - Hea: 7
Cha: 5 - Inf: 3 - Rep: 8
Wit: 5 - Spi: 5 - Will: 10
TraitsTraits and BurdensTraits & BurdensDrive: Acquire mystical powers
Profession: Interplanetary Adventurer
Specialty: Languages of the Cosmere
Feature: Deft Hands
Personality: Flamboyant

Other Traits:
Skilled Actor
Talented Researcher
PowersPowersPowersCreate Guns: Saolin can make guns from raw materials, allowing him to create any standard, commonly used firearm. Additionally, he gains 1 free Prop, which must be a gun chosen from the Firearms table on pages 115-116.

Customize Guns (Small): Saolin can add the Small customization to a gun using this stunt. Additionally, he gains 1 free Prop, which must be spent to add the Small customization to a gun he's chosen as a Prop.

Postby tecslicer » Fri Sep 25, 2015 11:16 am

Out of Character. Click to reveal.
We are waiting on your narrator to stop being lazy cowardly manure and start narrating again after having a kid. Towards that end I've started re-reading AOL and will be pre-ordering SOS soon.

For the game, Nothing terrible happens to the crew during the night and the morning will bring new light if not new hope. You should be able to reach Isaccus' Bend by the afternoon, you just need to decide whether to take the Obviously-a-trap "Isaccus' Shortcut" or the Kollos watched main road, by the canal.

Also, since I am horrible about awarding them in the moment and rereading things reminded me...

I AWARD EVERYONE 1 AP! SIMO and SAOLIN for finding the kollos guards and escaping, and EnVoor for failing to convince the obviously-majical-wolf to talk, but doing his best anyway.
tecslicer
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Posts: 2208
Joined: Sun Jun 17, 2012 12:20 am

Postby Kadrok » Wed Feb 03, 2016 8:38 pm

Out of Character. Click to reveal.
so this is what it's like for saolin whenever you scadrian's are talking... unless some kind of connection shenanigans are involved.
Kadrok
Head Narrator
Head Narrator
 
Posts: 5053
Joined: Mon Apr 08, 2013 12:47 am

shk_name: Saolin

shk_asr :
Phy: 4 - Res: 3 - Hea: 7
Cha: 5 - Inf: 3 - Rep: 8
Wit: 5 - Spi: 5 - Will: 10
TraitsTraits and BurdensTraits & BurdensDrive: Acquire mystical powers
Profession: Interplanetary Adventurer
Specialty: Languages of the Cosmere
Feature: Deft Hands
Personality: Flamboyant

Other Traits:
Skilled Actor
Talented Researcher
PowersPowersPowersCreate Guns: Saolin can make guns from raw materials, allowing him to create any standard, commonly used firearm. Additionally, he gains 1 free Prop, which must be a gun chosen from the Firearms table on pages 115-116.

Customize Guns (Small): Saolin can add the Small customization to a gun using this stunt. Additionally, he gains 1 free Prop, which must be spent to add the Small customization to a gun he's chosen as a Prop.

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