Red - The Gray Mist

Statue at the Manor Character Sheets

Moderator: bobbyboone

Mac
Posts: 1771
Joined: Wed Dec 18, 2013 10:07 am

Name: Red

asr :
Phy: 7 -- Res: 2/2 -- Hea: 9/9

Cha: 2 -- Inf: 3/3 -- Rep: 5/5

Wit: 5 -- Spi: 4/4 -- Wil: 9/9
TraitsTraits and BurdensTraits & BurdensDrive: Understand Human Culture
Profession: Steward
Specialty: Stealth
Feature: Long-arms
Personality: Serious
PowersPowersPowersKoloss-Blood (+1 to Physique, +2 dice in rolls involving physical strength)

Allomantic Tin 5

Stunts:

Tin-ker (By using your finely-honed senses, you can detect structural and manufacturing defects in a mechanical object or device, allowing you to quickly disable it. While burning Tin, the Difficulty of all rolls to disable simple objects such as a locks, door hinges, or pulleys is reduced by 2, while the Difficulty of rolls to disable more complex objects such as guns, automobiles, or electrical systems is reduced by 1. In either case, this Difficulty cannot be reduced below 1.)
InventoryInventoryInventoryTin Misting Vial (P)
Sheathknives (P) (Dmg +1 Touch/Touch, Thin knives which are easily concealed in sleeves.)
Has thanked: 92 times
Been thanked: 148 times

Re: Red - The Gray Mist

Post by Mac » Wed Aug 16, 2017 9:48 am

Okay... do you mind if I swap out my stunt, then?

Also, should I change my "feature" from "long-armed" to "tattooed"? My tattoos are an actual part of my character, whereas the long arms were just something I picked cuz I figured it would be mechanically advantageous. I'm regretting that decision and wishing I'd made it based on what was actually in character, not what was going to help me win the game.
bobbyboone
Posts: 109
Joined: Mon Aug 15, 2016 9:21 am

Narrator
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Been thanked: 11 times

Re: Red - The Gray Mist

Post by bobbyboone » Wed Aug 16, 2017 10:12 am

Go right ahead! Thanks for asking.
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