Once again, I encourage everyone NOT to read any of these Yarns. I have not read any of them yet, and will only read the one we select to play.
Vote for which Yarn(s) sound the most interesting to you by using the poll above. You can vote for as many of them as you want and you can change your votes at any time.
I’ve included just the names and type of adventure (Mystery, Heist, etc) in the poll above so you have a very vague idea of what each Yarn is like. If you’d like a little bit of a description of each adventure feel free to open the OOC box below, where I’ve invluded the short descriptions of each Yarn that are included in the book on page 138. I’m putting this in an OOC in case people want to avoid even the slight spoilers that these descriptions offer:
bottom of a protection racket run by a pair of Allomancers (page 139).
Blood of the Survivor (Heist): As kandra, infiltrate a gang planning to steal relics of the Survivor and make sure they don’t succeed (page 145).
Fire in the Blood, Ash in the Air (Diplomacy): Bring resolution to a dispute in the Roughs that threatens to descend into violence between a union and a representative of Elendel businesses (page 151).
Game of Guildmasters (Politics): Get involved in a guild election, and influence or rig it in favor of your chosen faction (page 157).
The Hamlet of Hemalurgy (Mystery): In a small town, investigate a wild animal attack that turns out to be an abnormal, supernatural creature (page 163).
Hostility in Harmony Hollow (Mystery): Explore a Terris enclave and deal with the politics of its people while attempting to get to the bottom of a Terris-man’s disappearance (page 169).
Outpost Assault (Action): At the request of a kandra, retrieve a stolen book from an old Roughs fort occupied by outlaws (page 175).
Seekers of the Southlands (Exploration): Seek out a mysterious airship that crashed in the Basin, then interact with the bizarre crewmembers and look for the missing parts of the damaged vessel (page 183).