I considered shipwrights. Afterall. Southern Dominance, port city--all things maritime leap to mind. But there is this writing principle about discarding the first few options that come to mind. And the first rule of GM-ing is to expect your players to do the unexpected.Bill Whitmore wrote:For large scale production, you might also consider shipwrights. Anyone who can build quality ships is indispensable in the Southern Dominance.
It would also explain a high standings. During the gold rush, the people who made the most money were those who made shovels. And unless you want to be cur off from the sea, you don't piss off the guys who make all the warships.
Besides, the books tell us that the great Houses are the ones who can afford to build and pay the taxes on giant Keeps in Luthadel. If there is building being done by ambitious houses and Ministry cantons, then I shall have my piece of that pie. If I can simultaneously promote contracts that enrich my allies / suppliers, so much the better.
Besides, if there is a new great house moving in, they will almost certainly look to my house's services in establishing themselves. I shall have rich opportunities for gathering gossip and first hand information about their intentions.