Adventure Idea: TLR vs. Everyone

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Postby Kurkistan » Mon Aug 05, 2013 12:37 am

Got my Electrum God (trust me...) set up. I might mix it up for round 2, though...

Out of Character. Click to reveal.
Concept: Electrum God (You'll see...)
-Lord of house Erikell, btw. Name's Robert.

MIGHTY POWERS: Electrum Savant
Electrum 9
-Instinctive Burning
-Slow burning x2 (40 minutes per charge, 1 while flaring)
-Savant. 2 free Nudges, lose 1 Will when not burning (which won't happen)

(His role is to stay alive while directing his troops.)

AVERAGE - 11
Physique 5
Charm 4
Wits 2

STRONG - 13
Resources 8
Influence 3
Spirit 2

13 Health, 7 Reputation, 4 Will

TRAITS
Drive: Kill that man
Profession: House Lord
Specialty: Staying not-dead
Feature: Cowardly
Personality: Loud

Props:
Leather armor - Damage -1
Large wooden shield - +2 dice for defense rolls
Stone spear - Damage +2
Obsidian dagger - Damage +1
Formal clothing
Electrum vial x2 - 3 charges of Electrum each, so 6 minutes of flaring. I'll be flaring.
Last edited by Kurkistan on Mon Aug 05, 2013 2:13 am, edited 6 times in total.
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Postby Kadrok » Mon Aug 05, 2013 12:40 am

Lol, I did suggest that we go with only the 10 known metals, but it is conceivable that a house Lord would know Electrum. If he is on the team, is he likely to have shared that knowledge with the Mistborn Assassin, giving the Assassin 1 charge of Electrum in each of his vials?
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Postby Kadrok » Mon Aug 05, 2013 12:43 am

tecslicer wrote:And yeah. Incase you were wondering. I'm not gonna do all the work to setup an active game forum to play a beat and a half long game. Just start it in the completed games forum and have done. :twisted:


Any chance you could start one up? We're likely to play this scenario multiple times, with different people in the role of Rashek.

I see this scenario as being very much like... what is that MtG format... Overlord?
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Postby Kurkistan » Mon Aug 05, 2013 12:50 am

Kadrok wrote:Lol, I did suggest that we go with only the 10 known metals, but it is conceivable that a house Lord would know Electrum. If he is on the team, is he likely to have shared that knowledge with the Mistborn Assassin, giving the Assassin 1 charge of Electrum in each of his vials?


Dude, I'll do you one better. Have a dozen Atium beads. He'd have prepared beforehand, I think.

EDIT: We are assuming that everyone is as prepared as they can be, right? So Robert's already rolled for his army (though I'll have to do it as a flashback) and Jastes 2.0 has stolen some Atium, and Vorun has maxed out his metalminds, and...
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Postby Kadrok » Mon Aug 05, 2013 1:09 am

Yep. I'm thinking we do some Standings rolls at the beginning to determine what we have to work with, and all metalminds are at full.
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Postby Kadrok » Mon Aug 05, 2013 1:18 am

Have a character sheet for the shadow-Jastes

Out of Character. Click to reveal.
JASTES "Shadow" HASTING

Concept: The Jastes that could have been
Cause: Revenge for allowing my house to fall
Target: The Lord Ruler
Method: Direct Confrontation
Race: Noble
Sex: Male
Age: 28
Height: 6'
Weight: 71 kg
Attributes Standing Resilience
Physique: 5 Resources: 6/6 Health: 11/11
Charm: 3 Influence: 3/3 Reputation: 6/6
Wits: 5 Spirit: 3/3 Willpower: 8/8

Traits and Burdens:
Drive: Control the situation
Profession: Assassin
Specialty: Acrobat
Feature: Deep Thinker
Personality: Ruthless

Tragedy: My house has collapsed, and my family are dead or underground despite my best efforts. This so called "god" should have done more!

Destiny: I will kill the Lord Ruler! (And take his place)

Secrets known:

Powers:
Steel 7
Steel Deflection (Reaction)
Iron 7
Iron Redirection (Reaction)
All other metals 4

Equipment:
(P) Leather Armour - Prevents 1 damage from physical attacks
(P) Obsidian Dagger - Damage: +1; Range: Touch; contains no metal
(P) Pouch of Copper Clips - Damage: +1; Range: Striking/Medium
(P) 3 Mistborn Vials - Contains 1 charge of each Basic metal
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Postby Kadrok » Mon Aug 05, 2013 1:24 am

Kurk... I've noticed a problem with your stats... you're only allowed to set stats as high as 5 with Average. :(

Out of Character. Click to reveal.
You've also listed it as "9", when it should be 11, but you have distributed 11 points anyway. Also, this is going to be so AWESOME!


Who wants to narrate "Impossible Odds: Match 1"?

I'm going to play Shadow-Jastes in one of the matches and Future-Ser in another one...

Out of Character. Click to reveal.
SER

Concept: Serneau's possible future...
Race: Noble
Sex: Male
Age: 27
Height: 5'9"
Weight: 74 kg
Attributes Standing Resilience
Physique: 5 Resources: 5/5 Health: 10/10
Charm: 3 Influence: 3/3 Reputation: 6/6
Wits: 5 Spirit: 2/2 Willpower: 7/7

Traits and Burdens:
Drive: Increase my power
Profession: Mercenary
Specialty: Knife Fighter
Feature: Flair for the Dramatic
Personality: Arrogant
Other Traits:

Tragedy: I was favoured by the patriarch of our house to be it's heir, until my cousin snapped as a Mistborn. My family's decline is my fault because I only snapped as a Misting. Once I kill the Lord Ruler, they'll all see how powerful I AM!

Destiny: To become powerful enough to destroy the Lord Ruler, totally showing up my cousin and seizing more than my birthright.

Powers:
Allomancy - Steel: 7

Stunts:
Multiple Targets: You have finer control of your Steelpushing and may
simultaneously Push a number of individual metal objects, or attack a number of
different targets, up to your Steel rating. When attacking multiple targets, make a
single Steel roll which each target must defend against individually. Nudges are
ignored (they may not be gained) when using Iron to attack multiple targets.

Steel Deflection (Reaction): Once per Beat, you may Push metal objects that
are already in motion (such as steel-headed arrows, coins, and other thrown metal
objects), potentially redirecting their flight. This is a Reaction (see page 177), and
grants you a number of dice for your Reaction roll equal to your Steel Rating. You
may add Action or Defense Dice to this pool if you like, though you may not roll
more than 10 dice, as usual. If your Reaction Result beats the attacker’s Result,
you may adjust the object’s trajectory enough that it misses the original target and
flies away from you instead. With success you may also spend 3 Nudges to Push
the attack toward a different target in range (other than the original attacker). You
may take this Stunt up to twice more, each time gaining the ability to use this
Reaction once more per Beat (though you may still react only once to each attack,
event, or circumstance).

Feruchemy - Gold: 5

Hemalurgy - 1 Gold Spike (Granting Gold Feruchemy at a rating of 5)

Equipment:
(P) Leather Padded Armor - Layered armor; Absorbs 1 damage from physical attacks
(P) Metalminds - Gold(3): 1 spike and 8 earrings
(P) Sack of Copper Clips - +1 damage, Ranged Striking/Medium - Prop
(P) Obsidian Dagger - +1 damage, Melee Touch/Touch, Contains no metal
(P) Misting Vial - Contains 3 charges of Steel
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Postby Kurkistan » Mon Aug 05, 2013 1:27 am

Whoopsie. Double-fixed. :) I kept the Wits low and Charm high, because, you know...

EDIT: Actually, is there a minimum for Attributes/Standings? I thought there was, but I can't find it in the rule book.
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Postby Kadrok » Mon Aug 05, 2013 1:33 am

2 is the minimum. And I must say, I am having fun doing up future versions of my characters. Next I'll do Marishu!
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Postby Kadrok » Mon Aug 05, 2013 1:45 am

I've done up a topic for the battle and put our character sheets in OOC boxes in the First post. It should work fine.
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