Crew Name: The Scorchers
Cause: Burn it all down
Target: The Nobility (especially House Urvan)
Method: Arson, Assassination, and Assault
Weight: 240 lbs
Attributes (S) Standings (W) Resiliences
Physique: 7 Resources: 3/3 Health: 12/12 (including +2 for Tough stunt)
Charm: 3 Influence: 2/2 Reputation: 5/5
Wits: 4 Spirit: 4/4 Willpower: 8/8
Drive: Regain former position within my tribe
Specialty: Wilderness Survival
Feature: Koloss Tattoos
Tragedy: I was rejected and cast out by my tribe, and the position that was rightfully mine was given to my rival.
Destiny: To have my revenge on those who have wronged me and to regain honor and position within my tribe.
Koloss-blooded: +1 physique (max of 7), +2D with rolls involving physical strength
- Dense Muscle: Kurz's muscles are especially tough as well as being exceedingly strong. He suffers 1 less damage from physical attacks.
- Tough: Kurz is exceedingly durable, his Health is permanently increased by 2.
- Multi-Attack: If Kurz is wielding a large weapon (such as his Koloss Blade), he can use it to attack several people at once, as long as they are all within range. You may make a multi-attack against as many targets as the total damage bonus of the weapon (e.g. 4 targets for a Koloss blade). When making a multi-attack, make a single attack roll which each target must defend against individually. Targets who are hit suffer 1 point of damage +1 per nudge spent.
(PP) Koloss Blade: +4 Damage, striking/striking. Etched with symbols from Kurz's former tribe.
(P) Bottle of Rotgut: Good for dulling painful memories.
Advancements: 2 AP
- Out of Character. Click to reveal.