Der Alleskrieg wrote:A mining settlement had recently been established a few days ride from the more-established mining town of Feltrel. It is owned and run by the callous and corrupt House Urvan, the de-facto rulers of the Final Empire-esque city of Rashekin, where all of the Scorchers except for Kurz had grown up. Better yet, due to an error in communication of some sort between the Urvans and the company they bought dynamite from, the settlement recently received about ten times the amount of dynamite they requested, getting several dozen crates of the explosive (I'll roll 3d4 and multiply it by 12). It was almost as if they were asking the Scorchers to rob the place, then use what they couldn't steal. Chaff, of course, plans to do exactly what they seem to be asking for, whether they're actually want it or not.
That was my introduction to the plan in Chapter 1 Part 0: Nosy Saloon Pianists Named Hoid. Since then,
on both the Ruin Raisers recruitment thread and Chapter 1 Part 0, plans have been made and information has been gathered.
The information: @Conquestor's character, Evhar learned the following information:
-There are about 50 or so mercenary guards.
-There are about 100 overworked miners.
-There are about 50 or so crates of dynamite.
-The foreman is very excited about something and is working the miners harder than ever. He also may be trying to keept it quiet. Most people who know about it seem to think that he struck aluminum.
The plans: In my observation, the planning hasn't progressed much, but is really good so far.
-There seems to be an unspoken understanding (probably due to my intro) that the scorchers will use what they can't steal on the mine.
-@Kadrok suggested that the Scorchers infiltrate the mine instead of attacking it like I'd originally envisioned.
It was a good idea.
-Bren and Chaff (@Cabochard and @Zath's characters, respectively) were suggested for the infiltration, but discounted due to the former's unstable personality and the latter's distinctive appearance. Evhar (@Conquestor's character) and Kurz (@Herowannabe's character) were deemed the two best characters for the job, and Kurz was deemed perfect due to the fact that koloss-blooded are generally considered "cheap labor" and he's twice as strong as a normal human. For some reason, @Kadrok's character, Abrigain, was never suggested.
-@Zath suggested the Scorchers steal a train to transport all those dynamite boxes to Rashekin. I thought this was a good idea. If you guys agree, we will handle it in Chapter 1 Part 2.
-There were doubtless things I missed.