NamPaen (Penn)

Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

NamPaen (Penn)

Post by Zath » Sat Aug 25, 2018 7:51 pm

Concept: NamPaen, kandra runaway

Crew Name: House Cairender
Cause: Knowledge is Power (?)
Target: Steel Ministry (?)
Method: Cloak and Dagger and Book (?)

Race: Kandra
Sex: M
Age: ~470 years (5th Generation)
Height: Variable (5' 11" as Penn)
Weight: Variable (165 lbs as Penn)

Code: Select all

ATTRIBUTES 		STANDINGS 		RESILIENCES
Physique: 7 		Resources: 3 		Health: 10 
Charm: 4 		Influence: 2 		Reputation: 6 
Wits: 4 		Spirit: 4 		Willpower: 8 
TRAITS
Drive: Freedom from Slavery
Profession: Spy
Specialty: Escape Artist
Feature: Deep Thinker
Personality: Meticulous
Other Traits:

Burdens:

TRAGEDY: I lost faith in the First Contract when my close friend (Lady Shellaneau Ivander) was murdered by my new master (Prelan Davrin) and I was forced to imitate her.

DESTINY: Find a way for all kandra to live in freedom and safety.

SECRETS KNOWN:
Kandra stuff

POWERS:
Mimicry 5
  • Fast Replication 1: Reduces replication time by 2 hours.
Blessing of Potency: Increases Physique by 2 (max 8). A pair of iron spikes.

PROPS:
  • Bones: "Lord Penn" persona. Male, ~40 years old. Balding with austere, angular features. 5' 11" and 165 lbs. Includes hair and nails.
  • Formal Clothing: Minor nobleman's suit, useful for blending in with high society.
  • Bones: Wolfhound. Includes fur and nails.
Advancements: 2
Out Of Character: Click to revealShow
6 AP to start with.
-4 AP for Stunt: Fast Replication 1
Last edited by Zath on Mon Mar 11, 2019 4:53 pm, edited 15 times in total.
Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

Re: NamPaen

Post by Zath » Sat Aug 25, 2018 7:52 pm

Code: Select all

STANDINGS		RESILIENCES
Resources: 3/3		Health: 10/10
Influence: 2/2		Reputation: 6/6
Spirit: 4/4		Willpower: 8/8
Non-Prop Equipment:

Changes history:
Out Of Character: Click to revealShow
Last edited by Zath on Wed Sep 05, 2018 6:15 pm, edited 2 times in total.
Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

Re: NamPaen

Post by Zath » Sat Aug 25, 2018 7:53 pm

Backstory:
Out Of Character: Click to revealShow
NamPaen is a Fifth Generation kandra. His "parent" was YaRoon, one of the more open-minded of the Seconds. NamPaen loved the Homeland and his kindred kandra. Unlike many other Fifths, however, he was not content with mere sentry duty, or tending the bio-luminescent fungus, or the other tasks his Generation usually handled that let them stay in the Homeland. NamPaen's sense of duty and love for the kandra led him to volunteer to serve his people by going out on Contracts. He quickly learned to distance himself emotionally while out on assignment, due to the atrocities he often encountered-- and only slightly less often experienced personally at the hands of cruel masters-- in the human world. Despite this, NamPaen felt pride that he was helping to serve and protect the kandra in a way that few others could.

NamPaen generally has low expectations regarding human morality, and has himself indirectly caused the deaths of relatively innocent people by selecting them as targets for his mimicry. ("Imitating this person will give me the best chance of a successful infiltration." "Alright, I'll have them assassinated and then you can do your thing.")

The lives or deaths of humans meant little to him, until NamPaen had several back-to-back Contracts-- 32 years in all-- with Lady Shellaneau Ivander. They actually became close friends.

Lady Shellaneau Ivander. Shella was the "crazy aunt" and spymaster of the Great House Ivander (formerly "Great", that is). She had a passion for books on history and philosophy (particularly anything banned by the Steel Ministry). Never married. Skilled researcher with a great mind + memory. Eccentric and reclusive, even as a child. She would read and think quietly instead of do "normal" kid stuff. When she did interact with people, the things she'd say or do were completely out of context to everyone but herself, so no one really knew how to act around her. Her older brother Strowick was the only family she got along with. Her parents began using her as a spy at a young age. Her talents brought a lot of power and wealth to House Ivander, and a lot of grief to their rivals.

One of these rival houses, the Great House Buvidas, had just barely hired NamPaen for a 5-year Contract. Thanks to Shella's spying, House Ivander blackmailed Buviads and they were forced to hand over NamPaen's Contract (along with plenty of their other assets). Naturally, her parents had Shella and NamPaen work together. Shella was 17 when NamPaen first met her. Unlike everyone else NamPaen had ever served, his being a kandra didn't disturb Shella. In fact, she was fascinated by his nature and asked him many questions about himself and the kandra in general. At first he told her the bare minimum, but eventually her sincere curiosity and complete lack of enmity or fear won him over. In bits and pieces, over a long span of time, he ended up telling her just about everything about the kandra except for those things that would have constituted a betrayal of his species.

Shella wanted to be the sole owner of NamPaen's Contract so she could ask him confidentially about Orulae (something she'd come across in one of her banned texts). When the Contract was up she personally renewed it using atium obtained from her savings, loans, and other less-legal means.

Right after this was when Shella first asked NamPaen about Orulae, and she never quite believed him when he said he knew nothing about it. She never really explained what Orulae was, either. Shella eventually gave up on asking NamPaen, though she would occasionally bring it up out of the blue, trying to sneak an answer out of him. Over the years, it became something of an inside joke between them.

Shella quickly became House Ivander's de facto spymaster. NamPaen did most of the actual spying and Shella focused on researching the paper trail of rival houses. If she needed NamPaen to imitate a specific person, or if she couldn't defeat rivals socially, she hired assassins.

Her parents died when Shella was about (23-30?) and her older brother Strowick inherited leadership of House Ivander. Strowick wasn't particularly ambitious, so there wasn't as much espionage going on. Shella and NamPaen were both perfectly fine with this, as it meant they didn't have to interact with other people as much; neither of them were social animals. During this relatively peaceful time NamPaen became more of a steward than a spy. Shella shared many of her books with NamPaen, and they spent a lot of time just reading or thinking quietly in each other's company, occasionally discussing this author's philosophy or that historical narrative. By this point, Shella and NamPaen had become close friends, and the renewal of NamPaen's Contract every 2 years was mostly due to that friendship. NamPaen even called in a favor or two from some friends in the Homeland to try to lower the price a bit.

The Contract finally ended, and NamPaen said goodbye to Shella, someone he'd seen grow from a teenager of 17 to a mature woman of 49. He felt almost like a parent or an older sibling to her.

Shella had spent practically all of her wealth on renewing NamPaen's Contract so many times, and had dragged House Ivander into sizable debt, drawing the attention of the Steel Ministry's Canton of Finance (and possibly fueling her desire to find Orulae...).

About a year after NamPaen returned to the Homeland he was assigned to an obligator, Prelan Davrin of the Canton of Finance. For reasons that NamPaen still doesn't know, Davrin had a grudge against House Ivander. Davrin had Lady Shella assassinated, and then ordered NamPaen to eat and imitate her and spy on Ivander. NamPaen obeyed, leaking sensitive information to Davrin and performing subtle acts of sabotage that hurt House Ivander greatly. He hated every second of it, and he hated deceiving members of Shella's family, especially her brother Strowick, the only family she'd truly been fond of. NamPaen's doubts about the rightness of kandra Contracts and his anguished guilt steadily grew until he couldn't take it anymore.

He got in contact with Merlock Tomes, and with his help NamPaen faked his own death in such a way as to leave the kandra pretty sure that he's dead, and to leave everyone else sure that Lady Shellaneau Ivander is definitely dead:
  • got "trapped" in a burning building after he fell off a balcony and through the building's roof,
  • quickly switched into a dog's body (nothing like the threat of death by fire to motivate a quick shape-shift :kandra: ),
  • left the bones, clothing, and personal effects of Lady Shellaneau Ivander behind as evidence
  • also left two small pieces of iron behind so any kandra who investigated would think they'd found his Blessing but be unable to test the melted spikes and know that they're fakes (so I'm thinking the building would be a blacksmith's shop or a metalworking factory or something, since a normal house fire probably wouldn't get hot enough to melt iron)
  • sneaked out through a secret passage that he collapsed behind him.
Merlock was able to arrange things so that Prelan Davrin hired him to investigate NamPaen's death. Merlock reported that NamPaen had undoubtedly died in the fire. Davrin believed him and let the matter drop.

House Ivander had already been struggling to deal with Lady Shella's debts and Prelan Davrin's sabotage/espionage, so "Shella's" death was the spark that lit the fire for Ivander's inevitable fall. The other Great Houses and the Steel Ministry smelled blood in the air and swooped in. Soon House Ivander was no longer a Great House; it was a puppet in all but name, its strings fought over by a couple of its bitterer rivals (Buvidas being one of them) and the Canton of Finance. As bad as this was, it would have gone a lot worse for House Ivander if NamPaen hadn't run away when he did, cutting short Prelan Davrin's schemes.

After faking his death, NamPaen lived and worked with Merlock for a few months(?), laying low and helping the detective with his investigations. Soon enough, though, House Ivander's worsening plight and NamPaen's feelings of sympathy and responsibility towards them pushed him to action. He met with Strowick and introduced himself as a friend of Lady Shella's kandra NamPaen, there to repay a debt that NamPaen owed to Shella. (This approach also led Strowick to believe that NamPaen was dead, too.) Strowick was desperate enough at that point that he accepted the help without asking too many questions. NamPaen then got in touch with Cale (and/or Tone and/or other Cairender nobles) and convinced them to buy his nonexistent contract from House Ivander, providing Ivander with some much-needed funds. Since then, NamPaen has been working for Cale, Tone, and the interests of House Cairender.

When he's not imitating a specific person, NamPaen poses as the minor nobleman "Penn". The body he uses as Penn was obtained about 15 years ago, when Lady Shella had NamPaen track a rival house's shipment along the canals. The bones originally belonged to an unsociable skaa named Pally who pulled barges for a minor Southern Dominance house, Tilsteni. Except for a few mannerisms/habits, NamPaen knows nothing else about Pally or his background.

Aside from running away, NamPaen still obeys the First Contract, most notably the part about not killing humans.
Summary of the important bits:
  • NamPaen is a Fifth Generation kandra, went on lots of Contracts 'cause he wanted to help serve/protect his people.
  • Worked for Lady Shellaneau Ivander (Shella) for ~32 years, became close friends. During that time...
    • (Merlock connection) Merlock Tomes worked for Shella alongside NamPaen for a while, the two of them got along well.
    • (Tone connection) Tonederic Cairender became one of Shella's favorite people thanks to his curios. More:
      Out Of Character: Click to revealShow
      Lady Shellaneau Ivander was one of Tone's biggest customers. An eccentric recluse who craved knowledge? Oh yes. The "made using local materials from distant lands" part of Tone's sales pitch would've swayed Shella every time. :lol:
      NamPaen: "Do you really need another of these knickknacks, Lady Shella?"
      Shella: "No, I do not. Regardless, I am getting one. What is the story behind this one, Tonederic?"
      Tone would've been one of the few people that Lady Shella actually enjoyed spending time with, and NamPaen would respect him for that (even though he can't really see the point of Tone's curios ;) ).
    • (Cale connection) House Ivander and House Cairender sought to become allies through an arranged marriage between Cale Cairender and Brittany Ivander. More:
      Out Of Character: Click to revealShow
      Penn was the designated chaperone whenever Cale came by to visit Brittany Ivander. Penn was ordered by Lady Shella to ensure that nothing and nobody got in the way of Cale and Brittany's developing relationship and upcoming marriage-- at least while they were on House Ivander grounds. (Lady Shella really wanted the alliance to go through without a hitch, because she strongly suspected that Cairender would be a powerful ally when it came to espionage and information, and NamPaen's Contract was about to run out for the last time so she wouldn't be able to count on his help on that front anymore). Penn took the order to heart and went noticeably above and beyond the call of duty: catering to their needs, artfully deflecting nosy relatives, ensuring their privacy, and cultivating a romantic atmosphere for the two of them. He was the perfect wingman, basically. Thus, some of Cale's fondest memories of time spent with Brittany were made possible partially because of Penn.
  • A year after NamPaen left Shella, he was assigned to Prelan Davrin of the Steel Ministry's Canton of Finance. Davrin had Shella assassinated and forced NamPaen to imitate her and spy on House Ivander.
  • NamPaen hated this. Eventually he decided that he couldn't stand it anymore and that the First Contract was wrong if it forced any kandra to do stuff like this.
  • NamPaen got in touch with Merlock and together they faked NamPaen's death. NamPaen invented/became the minor nobleman Penn.
  • A few months later, in an effort to help the struggling House Ivander, NamPaen convinced Cale/Tone/House Cairender to buy his "contract" from Strowick. NamPaen now works for Cale and Tone.
Notable NPC's:
  • YaRoon: NamPaen's parent, a Second Generation kandra. More open-minded than the other Seconds, but not by much. Proud of NamPaen's decision to volunteer for Contracts.
  • Lady Shellaneau "Shella" Ivander: eccentric, brilliant, reclusive. Spymaster for House Ivander until her death. She and NamPaen had almost a daughter - father, or younger sister - older brother relationship by the end of NamPaen's time with her. Asked NamPaen about Orulae on occasion.
  • Strowick Ivander: Shella's older brother, current head of House Ivander. Calm, good-natured, not particularly ambitious. Got along with Shella. NamPaen thinks he's a good man overall, though they didn't interact much.
  • Prelan Davrin: NamPaen's most recent (and last) master. High-ranking obligator from the Canton of Finance. Callous, calculating, more menacing than any glorified accountant has a right to be (though he is a tax collector, so there's that). Has some kind of grudge/vendetta against House Ivander. Had Shella murdered so NamPaen could imitate her and sabotage House Ivander. Also arranged to have Shella's niece (Cale's betrothed) Brittany Ivander murdered on the same night, presumably so that the Ivander nobles wouldn't pay as much attention to the kandra imitating their crazy aunt (though NamPaen can't be 100% certain).
House Ivander Family Tree:
Out Of Character: Click to revealShow
-Lord Ulbrit and Lady Vultenna Ivander, died ~20 years ago, parents of Shella, Strowick, and Brinolt. Ambitious, calculating.
  • Shellaneau "Shella" Ivander, killed by Prelan Davrin's assassin(s) at age 50, unwed. Eccentric, reclusive, brilliant mind. House Ivander's spymaster until her death. Close friends with NamPaen. One of Tone's biggest customers.
  • Strowick Ivander, age 54, current head of household, married to Wynette. The only one in the family who got along with Shella. Calm, good-natured, not particularly ambitious.
  • Wynette Ivander (née Fravoux), age 50, married to Strowick. Practical and proper. Generally the most respected member of House Ivander among the nobility.
    • Sandrean Ivander, age 29, eldest son of Strowick, married to Oldana, house heir. Dutiful, overly serious at times.
    • Oldana Ivander (née Haught), age 25, married to Sandrean. Earnest. Idolizes Wynette.
      • Davon Ivander, age 4, son of Sandrean and Oldana. Precocious. Hates baths.
    • Brittany Ivander, age 25, betrothed to Cale Cairender until she was killed the same night Shella was killed and replaced.
    • Stephen Ivander, age 21, married to Aveline. Starting to take life more seriously now that he's a father.
    • Aveline Ivander (née Cairender), age 20, Cale's younger sister, married Stephen to cement Cairender-Ivander alliance after Brittany's death.
      • Auguste Ivander, age 8 months, daughter of Aveline and Stephen. Utterly adorable.
  • Brinolt Ivander, age 46, Shella and Strowick's younger brother, married to Carialle. Heated. Chafes at Strowick's leadership of House Ivander. Was jealous of Shella's talents.
  • Carialle Ivander (née Getrue), age 49, married to Brinolt. Cold. Dislikes Strowick, grudgingly respects Wynette. Hated Shella.
    • Pricynthe Lekal (née Ivander), age 23, daughter of Brinolt and Carialle, married to Evrat Lekal. Petulant, catty.
    • Evrat Lekal, age 30, married to Pricynthe, not part of the main Lekal line. Unjustifiably cocky, spoiled. He and Pricynthe keep their distance from House Ivander after Ivander's "fall from grace" (i.e. after Ivander stopped being a Great House).
    • Hyroln Ivander, age 19, son of Brinolt and Carialle, unwed. Flippant. Good friends with Stephen Ivander. Completely charmed by little Auguste.
Here's the Ivander (and Cairender) family tree in visual format, thanks to Sir Jerric and Bill
Last edited by Zath on Mon Mar 11, 2019 5:01 pm, edited 2 times in total.
Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

Re: NamPaen (Penn)

Post by Zath » Mon Sep 17, 2018 4:10 pm

@Hero and @Conquestor:
I want NamPaen to have experience imitating animals and not just humans (I've got my eye on that Chimera Stunt), and I was thinking that a plausible way for NamPaen to have done that would be if, while planning how to fake his death, Merlock suggests that the body NamPaen changes into to escape the burning building is that of a dog. NamPaen would have been like, "What? No. That's degrading and embarrassing and no kandra would ever do such a thing." And then Merlock would have pointed out that that's exactly why it's a good idea, since any kandra who investigate NamPaen's death wouldn't suspect him of thinking to imitate a dog (if there are any witnesses who happened to see a dog running away from the scene). After thinking it over for a while, NamPaen relcutantly agrees and voila: NamPaen has experience imitating things other than humans and I change one of my Props to "dog bones". He'd still use human bones and go around as the minor nobleman Penn, but he'd have the dog bones stashed away just in case.

Hero, is that okay? And Conquestor, is it okay with you that Merlock suggested the dog idea?
Herowannabe
Board Ruler
Board Ruler
Posts: 3168
Joined: Fri Apr 05, 2013 12:17 pm
Has thanked: 357 times
Been thanked: 194 times

Re: NamPaen (Penn)

Post by Herowannabe » Mon Nov 26, 2018 3:14 am

Zath wrote:
Mon Sep 17, 2018 4:10 pm
@Hero and @Conquestor:
I want NamPaen to have experience imitating animals and not just humans (I've got my eye on that Chimera Stunt), and I was thinking that a plausible way for NamPaen to have done that would be if, while planning how to fake his death, Merlock suggests that the body NamPaen changes into to escape the burning building is that of a dog. NamPaen would have been like, "What? No. That's degrading and embarrassing and no kandra would ever do such a thing." And then Merlock would have pointed out that that's exactly why it's a good idea, since any kandra who investigate NamPaen's death wouldn't suspect him of thinking to imitate a dog (if there are any witnesses who happened to see a dog running away from the scene). After thinking it over for a while, NamPaen relcutantly agrees and voila: NamPaen has experience imitating things other than humans and I change one of my Props to "dog bones". He'd still use human bones and go around as the minor nobleman Penn, but he'd have the dog bones stashed away just in case.

Hero, is that okay? And Conquestor, is it okay with you that Merlock suggested the dog idea?
belated response, but yes, that is okay with me.
Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

Re: NamPaen (Penn)

Post by Zath » Thu Dec 13, 2018 10:07 pm

Thanks! For the sake of simplicity, let's say the dog was a wolfhound so we can use the stats from the rulebook for replication time and whatnot, yeah?

Quick question about "bones" items: hair and nails. How do you want to handle that? When talking about kandra replication rules on pg 258, the MAG says:
hair operates like a Tool that may be applied with Mimicry rolls to impersonate that character, and can be kept as a Prop
So... Do I have to use one of my Prop slots for the hair + nails that go along with one of my bones Props?
Or, could I just include hair + nails as part of the corresponding bones item? (As I've been doing above.) And if that's okay, would I still be able to get a Tool die from the hair + nails? (I'd say no, the hair + nails would have to be a separate item in order to get the Tool die, but if you're willing to toss me a bone here :kandra: I won't complain.)

And another, more-involved question. Secrets and in-character knowledge. What does NamPaen know that would qualify as a Secret? Here's what I'm thinking might count:
  • Contracts. First Contract, which rules from the First Contract are in every private Contract, price range, how to obtain one (i.e. where to leave a message requesting a Contract), etc.
  • Kandra weakness to Allomancy. Only knows about the kandra's weakness specifically. NamPaen has never had to deal with or even think much about the koloss, and was never explicitly told that they share this weakness, so he hasn't made the connection. (Could make that connection with a successful Wits roll maybe? If he's ever in a situation where that line of thought would be plausible. Eh, this prob'ly isn't important to establish right now anyways, moving on)
  • Kandra Blessings (i.e. basic Kandra Hemalurgy). He knows which metals each kind of Blessing is made from and what abilities each Blessing gives a kandra. He knows that every kandra has at least one pair of spikes as their Blessing. He knows that koloss (and Inquisitors?) are "relatives" of the kandra and have spikes, but doesn't know where their spikes are placed or what the spikes do to them. Isn't familiar with the term "Hemalurgy". He doesn't know that koloss are created from humans (maybe?). He doesn't know how to create a Hemalurgical spike (i.e. he doesn't know that the spike has to impale someone to be able to grant powers to someone else, let alone any specific locations for spiking a victim or recipient. After all, all the spikes for new kandra are supplied by the Lord Ruler). He doesn't know how to create new kandra, though of course he knows that all kandra were once mistwraiths.
  • Preservation and Ruin. (would this even be a Secret?) All kandra must know about the Resolution, so it follows that they would be at least partially aware of the struggle between Preservation and Ruin. It wouldn't be unusual for the Firsts and Seconds to keep much of that knowledge to themselves, so NamPaen has only a very basic understanding. Maybe he even sees it as the struggle between the Lord Ruler and some nameless entity of doom, and knows practically nothing about Preservation? He knows nothing about the Well of Ascension or the prophecies about the Hero of Ages or the Deepness or any of that stuff.
That's all I can think of at the moment. How much of this seems plausible to you? I tried to err to the side of ignorance, as you mentioned that you'd prefer the player characters don't have starting Secrets. Also, I'm fine if you decide that you don't want any of this knowledge to be an official Secret/s; it could all just be confidential in-character knowledge.

...Rust and Ruin, I really struggle to write a post that doesn't go on and on. :roll:
Herowannabe
Board Ruler
Board Ruler
Posts: 3168
Joined: Fri Apr 05, 2013 12:17 pm
Has thanked: 357 times
Been thanked: 194 times

Re: NamPaen (Penn)

Post by Herowannabe » Mon Dec 24, 2018 11:10 pm

Sorry again for the delay.

Re: bones & hair- I believe the MAG has it structured so that bones is 1 prop and nails & hair fall under the “disguise” prop. So mimicking someone in particular would require both props, and if you were lacking either prop it would increase your mimicking difficulties. For the sake of this game I’m willing to compromise a bit and say that for a random generic person not known to the people you’re trying to fool it all would only take up 1 prop, but if you want to mimic someone specific you would both in order to avoid penalties. How does that sound?

All of your “secrets” sound fine how you’ve laid them out, though you don’t need to list any of them specifically on your character sheet. They’re taken as a given for any Kandra character, and I would rule that they grant you a reduced difficulty or an automatic success for any respective knowledge checks. The restriction on starting secrets was specifically for things that your characters wouldn’t automatically know (like knowledge of aluminim’s Allomantic properties or how hemalurgy works)- in past games I’ve sometimes allowed players to spend starting AP to learn secrets like these, but not so this game
Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

Re: NamPaen (Penn)

Post by Zath » Sun Jan 06, 2019 9:22 pm

No problem about the delay; I'm plenty guilty of that, too.
Herowannabe wrote:
Mon Dec 24, 2018 11:10 pm
Re: bones & hair- I believe the MAG has it structured so that bones is 1 prop and nails & hair fall under the “disguise” prop. So mimicking someone in particular would require both props, and if you were lacking either prop it would increase your mimicking difficulties. For the sake of this game I’m willing to compromise a bit and say that for a random generic person not known to the people you’re trying to fool it all would only take up 1 prop, but if you want to mimic someone specific you would both in order to avoid penalties. How does that sound?
That sounds great, thanks!
Herowannabe wrote:
Mon Dec 24, 2018 11:10 pm
All of your “secrets” sound fine how you’ve laid them out, though you don’t need to list any of them specifically on your character sheet. They’re taken as a given for any Landra character, and I would rule that they grant you a reduced difficulty or an automatic success for any respective knowledge checks. The restriction on starting secrets was specifically for things that your characters wouldn’t automatically know (like knowledge of aluminim’s Allomantic properties or how hemalurgy works)- in past games I’ve sometimes allowed players to spend starting AP to learn secrets like these, but not so this game
Ah, okay, that makes sense. (And it's less work for both player and narrator, so that's a plus.) Thanks for the clarification!

Well, I think NamPaen is ready for the game now. Let me know if there's anything else I need to clarify/correct before we can start.

And as a general announcement to whom it may concern, I'm planning on spending pretty much all my Advancements on Stunts. Just figured I should mention that, in case someone thought I might want to become the Spiritual powerhouse of the crew or something. Nope. I'm getting Stunts. Stuntman. I mean, kandra. Stuntkandra. Yep. That's me.
Herowannabe
Board Ruler
Board Ruler
Posts: 3168
Joined: Fri Apr 05, 2013 12:17 pm
Has thanked: 357 times
Been thanked: 194 times

Re: NamPaen (Penn)

Post by Herowannabe » Sun Mar 10, 2019 2:33 am

A couple of questions before we begin:

First, do Cale and Tone know that Penn is actually a Kandra? And if so, how much do they know? For example, do they know that he is a runaway?

Second, NamPaen's main connection to the crew is through Merlock, but since we still haven't heard anything from Conquestor and it's looking less and less likely that we will, we should probably establish some stronger ties between NamPaen and Cale and Tone. I don't mind having Merlock be around on the side as an NPC, but it gets awkward if that's NamPaen's only connection to the crew. Thoughts?
Zath
Posts: 248
Joined: Mon Feb 12, 2018 3:29 pm
Has thanked: 117 times
Been thanked: 87 times

Re: NamPaen (Penn)

Post by Zath » Mon Mar 11, 2019 12:06 am

Herowannabe wrote:
Sun Mar 10, 2019 2:33 am
First, do Cale and Tone know that Penn is actually a Kandra? And if so, how much do they know? For example, do they know that he is a runaway?
Found this hiding at the bottom of one of my posts in The Crew topic:
Zath wrote:Cale and Tone, though... Hmm. Okay, so they know "Penn" is a kandra who used to work for Shella Ivander for a long time. They believe Merlock holds Penn's Contract now. They know Penn worked for Prelan Davrin and most/all of what Penn did during that time; however, they think that Prelan Davrin ordered Penn to "die" as Lady Shella, and immediately afterwards Penn's Contract with Davrin expired. Penn hasn't told them that he ran away on his own initiative, breaking his Contract.
So Cale and Tone know pretty much everything except that Penn is a runaway.
Herowannabe wrote:
Sun Mar 10, 2019 2:33 am
Second, NamPaen's main connection to the crew is through Merlock, but since we still haven't heard anything from Conquestor and it's looking less and less likely that we will, we should probably establish some stronger ties between NamPaen and Cale and Tone. I don't mind having Merlock be around on the side as an NPC, but it gets awkward if that's NamPaen's only connection to the crew. Thoughts?
Yeah I started thinking about this once I realized Conquestor might not be back to play as Merlock. I've got a few ideas.

One connection with Tone that has already been established I assume Sir Jerric is okay with (?) is that Lady Shella was one of Tone's biggest customers.
Zath wrote:(from this post)
Suggestion for character connections: Lady Shellaneau Ivander (NamPaen's friend) was one of Tone's biggest customers. An eccentric recluse who craved knowledge? Oh yes. The "made using local materials from distant lands" part of Tone's sales pitch would've swayed Shella every time. :lol:
NamPaen: "Do you really need another of these knickknacks, Lady Shella?"
Shella: "No, I do not. Regardless, I am getting one. What is the story behind this one, Tonederic?"
Tone would've been one of the few people that Lady Shella actually enjoyed spending time with, and NamPaen would respect him for that (even though he can't really see the point of Tone's curios ;) ).
In addition to Shella being a mutual friend, I can imagine Penn and Tone having a bit of a good-natured rivalry stemming from their contests to convince Shella to not buy/buy Tone's curios. In addition again, maybe Lady Shella was a good customer (and friend?) of Tone's Aunt Gillemie, too? Penn has been with Shella long enough that he would probably have been present whenever Gillemie stopped by. And a younger Tone-in-training would probably have come with Gillemie on more than one occasion, so Penn's efforts to convince Lady Shella not to buy any curios from them could have been one of Tone's first challenges (and triumphs) as Gillemie's apprentice. More fuel for that good-natured rivalry.

For Cale, what if Penn was the designated chaperone whenever Cale came by to visit Brittany Ivander? Penn was ordered by Lady Shella to ensure that nothing and nobody got in the way of Cale and Brittany's developing relationship and upcoming marriage-- at least while they were on House Ivander grounds. (Lady Shella really wanted the alliance to go through without a hitch, because she strongly suspected that Cairender would be a powerful ally when it came to espionage and information, and NamPaen's Contract was about to run out for the last time so she wouldn't be able to count on his help on that front anymore). Penn took the order to heart and went noticeably above and beyond the call of duty: catering to their needs, artfully deflecting nosy relatives, ensuring their privacy, and cultivating a romantic atmosphere for the two of them. He was the perfect wingman, basically. Thus, some of Cale's fondest memories of time spent with Brittany were made possible partially because of Penn.

How do Cale and Tone find out that Penn is a kandra at all, though, because Penn wouldn't just volunteer that info even with the above connections... Okay, how about this. Cale (or Dax or whichever Cairender is in charge of these things) hires Merlock and Penn to help Cale and Tone on a tricky mission for House Cairender. There are some complications during the job and Penn receives a fatal injury-- fatal for a human, that is (even a Thug or Mistborn. Like, stabbed through the eye or something (not with a spike ;) )). Things play out such that Penn has to choose between playing dead and dooming the mission to failure, or revealing his nature as a kandra to Cale and Tone and completing the job. He chooses the latter, and the mission turns out surprisingly well despite the setbacks. Afterwards, Cale and Tone confront Penn and that's when they learn for sure that he's a kandra, and that they actually knew him as Lady Shella's steward, and all that jazz.
("Ah yes, I remember that one time we all went on that mission to do... uh... something. To accomplish a goal. For reasons. Stuff happened. Then more stuff happened. It was an experience." :P )

That's what I've come up with. What do you all think?
Post Reply

Return to “The Crew”