Claincy wrote:... one of allomancy's strongest advantages is that you can do all sorts of crazy weird stuff with it, and it makes me sad when players only use straight attacks.
Sorry if I jumped the gun, I figured once I had the ref's blessing I could go ahead.
I agree with you but I see it as an inherent flaw of most RPGs. It's a balancing act. On the one hand, you might have a system with strict rules that define a variety of circumstances and would have a way to handle something like "I blow dust into his visor and blind him,"... but there's no way for the writers to imagine literally every possibility, so it only works if they happened to write the rule for exactly that. Or there's a system with fewer rules that let's you do stuff like this... but then we the players have to invent what actually happens every time here.
Honestly, I think sometimes there are things that will just never work in an RPG setting that would work in a book, the way a novel can be excellent but contain scenes difficult to translate onto the screen, or an action scene in a movie could look amazing, but be tedious and boring if you tried to simply write down everything that happened. For example, Vin's final fight with Zane. Narratively, it was awesome. It all worked out perfectly and it was very cool. If that were done from an RPG standpoint? Vin takes ALL OF THIS DAMAGE, Zane has barely been scratched, the one and only hit he took was from a tackling dog. Then, Vin comes up with a single tricky move and takes Zane down with a one-shot kill. Did that look awesome in a book? Hell yeah. If we did that in this scenario, would that be fair to you? You've been kicking our keisters from the first Beat. Right now you're barely scratched. If the rules decided that Ser's cloud of dust really did blind you, and you were unable to stop him while he ran up, held a coin to your eyeslit, and pushed it through your brain, killing you in a single blow... would that seem fair to you? That's pretty close to what Kaladin did to kill -REDACTED-, and in the book it was awesome. In a game, it's just unfair and mean.