What I said was that Volencio wasn't planning on coming in the keep after Sig. That doesn't mean that Vo is necessarily going to sit in one spot and wait indefinitely for Sig to reappear. What I meant by fast forwarding was that if Sig was still just trying to find a way to the roof we could speed up the beats so that we didn't have to go through "okay this beat I search for stairs. This beat I'll climb the stairs. This beat I'll traverse the long corridor. This beat I'll look for a door or window leading to the roof. Etc."Bowen: You did state, did you not, that Volencio was going to just hover around outside waiting, and Sig could take as much time as he wanted, and we could fast-forward to his re-engagement.
Anyway, like I said, for the time being Volencio is trying to use steel to search for Sigurd. If he finds sig and sees him approaching a window he'll certainly do something about it. If he doesn't find him he'll probably keep searching. Either way I've got some action dice I can play around with and use for defense, unless Sig manages to sneak up to a window unnoticed. Which is why I proposed a steel vs wits contest- to see if Sig can be sneaky enough to avoid being detected by Vo.
As for the wooden baseballs- what exactly is your ruling on them?