Kadrok and Kurkistan have already established their characters are friends and have taken down some marks together already. What about the rest of you? The crew does not necessariy have to be a band of mercenaries that has been working together for some time, you can be rivals, barely acquainted or even complete strangers to one another, Brettin will be doing the job of getting you together anyway.
About the bonds:
If you need help coming up with bonds for your characters, check this"random bonds generator", it need some adaptation to fit into Mistborn themes, but it's a great place to start. Alternatively, you can ask me to come up with bonds for you.Fenrirman wrote:The Bonds System
The bonds system comes from an RPG called Dungeon World. Basically, it's a mechanic that rewards player interaction with experience (in this case, advancements). After each player has created their character, you'll add two bonds each in your character sheets, for example:
- _______________ owes me their life, whether they admit it or not.
- I have sworn to protect _______________.
- I worry about the ability of _______________ to survive this quest.
- _______________ has steered away from the Path, I'll show her the way.
- I don't trust _______________, he's hiding something from the crew.
Fill in the blanks with the name of another player's characters, so that you have one bond with two different characters. Ideally, every character should be the "target" of two bonds. Whenever we reach a breather, if a bond has been resolved, you gain one advancement and get to write another bond.
Any questions? If not, commence the brainstorming!